Our team

United by our mission – divided by geography. We're a small remote-first studio in Aotearoa, New Zealand, backed by great advisors and tech.

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Joe Raeburn
CEO & Co-founder

Eight-year-old Joe remembers fighting over who got to be the Helicopter in Silkworm on Amiga with his best friend. And then losing in a glorious cacophony of co-op play.

Tim Knauf
CTO & Co-founder

1988: Nine-year-old Tim sketches the design for a multiplayer, networked point-and-click adventure at his family's kitchen table.

Luke Smith
Senior Game Designer

Games were scarce in Luke’s childhood home, so he built his own using Q-BASIC. His first text adventure was gleefully deadly. He was hooked.

Ross McCaughey
Senior Artist

From the seaside salt-air haze of Windang Australia, fed on a typical 80s/90s cultural diet of pulpy comics, VHS and Saturday morning cartoons, connector pens and garbage pail kids stickers, Ross’ artistic pursuits emerged.

Weber Li
Senior Server Developer

Weber is a full-stack engineer. His goal at 2UP Games? Keep lagginess away.

James Brown
Senior UX Designer

Meet James, the playful and passionate game enthusiast. Since his earliest encounters with video games, running floppy disks in DOS prompt, James has been captivated by the magic of interactive experiences.

Calum Spring
Lead Developer

Calum grew up with an N64, Gameboy Color, and DOS & Windows 3.1, and his experiences with these devices ignited his passion for capturing the wondrously vivid experiences only possible through game creation.