Our team

United by our mission – divided by geography. We're a small remote-first studio in Aotearoa, New Zealand, backed by great advisors and tech.

We're looking for

We're hiring

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We're looking for

We're currently looking for

We're hiring

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We're currently looking for

We're currently looking for

We're hiring

Apply

We're currently looking for

Joe Raeburn
Co-founder

Eight-year-old Joe remembers fighting over who got to be the Helicopter in Silkworm on Amiga with his best friend. And then losing in a glorious cacophony of co-op play.

Tim Knauf
Co-founder

1988: Nine-year-old Tim sketches the design for a multiplayer, networked point-and-click adventure at his family's kitchen table.

Stephanie Lincke
Backend Developer

Steffi's game development career started at ten, with a text adventure centred on avoiding the teachers in the school building while skipping lessons.

Pedro Rabinovitch
Game Design Consultant

Pedro was a dramatist and a developer before he found his calling as a designer. We think he likes the letter "D".

We're hiring!

How we work

The best in this industry are spread around the globe. We make sure that geography isn’t a barrier to building an amazing core team. Remote working at 2UP means you will have the latest equipment, at home. It means we will talk online every day, and meet up every few weeks.  

We are open to applicants whose time zones overlap with New Zealand. (E.g. Australia and California works. Europe doesn't.)

2UP power-ups

We’re all about you being you, so you’ll have full autonomy over how you work and some flexibility in when you work. We’re well funded which means you can get good kit and know that you’re financially secure. We also offer stock options to all employees.